Bì – Toy and arts museum

Cormano (MI), Italy
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Fotografia © ©E.Caviola
Visualització © ©Atelier(s) Alfonso Femia
Visualització © ©Atelier(s) Alfonso Femia
Visualització © ©Atelier(s) Alfonso Femia
Visualització © ©Atelier(s) Alfonso Femia
Visualització © ©Atelier(s) Alfonso Femia
Visualització © ©Atelier(s) Alfonso Femia
Dibuix © ©Atelier(s) Alfonso Femia
Dibuix © ©Atelier(s) Alfonso Femia
Dibuix © ©Atelier(s) Alfonso Femia
Dibuix © ©Atelier(s) Alfonso Femia
Dibuix © ©Atelier(s) Alfonso Femia
Dibuix © ©Atelier(s) Alfonso Femia
Architects
Atelier(s) Alfonso Femia
Localització
Cormano (MI), Italy
Any
2010
Client
Comune di Cormano
Project
Alfonso Femia * with Area Progetti, David Palterer
Structural Engineering
Buonomo Veglia srl
Services Engineering
Ferro & Cerioni

The big animal with stripes or spots, with many legs and two tails-stairs, from distant worlds, that might even be monstrous or savage, never seen but wonderfully imagined (painted, narrated, filmed), here, in the outskirts of Milan; it rises on its legs to let the road, the cars pass; it slips into the old factory, familiar and beloved, with courage and with no violence. The big animal mysteriously arrived from the world of Rousseau and Salgari in the suburbs of Milan seems to belong to the great dreams of childhood. Or, even more than to childish dreams, to the discovery, surprising too, of a “non- familiar” world (Freud’s unheimliche), or a world that has lost its known familiar aspects, and that through a disturbing experience of strangeness, unexpectedly brings us closer to the perception of reality and truth. As in the plot and imagery of “Where The Wild Things Are” (Spike Jonze, USA 2009, a film based on the book by M. Sendak), where the escape from the family and the meeting with a world of monsters, more or less good, becomes a path of knowledge, inner rather than educational or pedagogic.
The building, the result of a competition, has the aim therefore of inventing a place, a space, a public building, the conversion of an old factory present in the collective memory, which should be able to share the joy of fun, of learning, of playing. Of wonder, in other words.
Outside, a large hopscotch- snakes and ladders: the public space given back to adults through the games and colours of their children. In the end it is not difficult to construct a wonderful public building, that is, one capable of producing Wonder. And how much knowledge and discovery are due to Wonder, it is almost superfluous to recall. But this is a Right-Duty in the strange and surprising country that is Italy.
Inside the building, all the functions come together: the donation of the collection of antique toys and puppets, the library for toddlers and crawlers, protected by the belly of the mother-zebra-Zulu, the experimental theatre, the space for playing.

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Revista

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